@startuml
sprite $horse_head [48x48/16] {
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}


!define FA6_HORSE_HEAD(_alias) ENTITY(rectangle,black,horse_head,_alias,FA6 HORSE_HEAD)
!define FA6_HORSE_HEAD(_alias, _label) ENTITY(rectangle,black,horse_head,_label, _alias,FA6 HORSE_HEAD)
!define FA6_HORSE_HEAD(_alias, _label, _shape) ENTITY(_shape,black,horse_head,_label, _alias,FA6 HORSE_HEAD)
!define FA6_HORSE_HEAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,horse_head,_label, _alias,FA6 HORSE_HEAD)
skinparam folderBackgroundColor<<FA6 HORSE_HEAD>> White
@enduml